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  <title>SALVIA: Shading And Lighting VIsualization Architecture</title>
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<h1>SALVIA User Documentation</h1>
<p>
This documentation describes features and APIs of SALVIA, including pipeline APIs and shader grammar specifications.
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<h2>Building and Installing</h2>
<p>
We have supported all-in-one building script for Windows. Other platforms we will support later.
This document describes how build SALVIA by all-in-one script, or step-by-step in manual.
We suggest the former way while the manually building have too many trifles. 
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To look into details:
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<span class="bold">Manually: </span><a href="contents/getting_started/HowToBuildSalviaManual.html" target="content_frame">(html)</a>
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<span class="bold">All-in-one: </span><a href="">(txt)</a>
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<h2>Feature list</h2>
<p>
This chapter describes pipeline features and shader features supported by SALVIA. Most of features are ported from Direct3D 11 Documentation. 
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<span class="bold">SALVIA Pipeline features: </span><a href="contents/features/salvia_status.html" target="content_frame">(html)</a>
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<span class="bold">SASL Supported Instrinsics: </span><a href="contents/features/supported_intrinsics.htm" target="content_frame">(html)</a>
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  <p>A Publication of SALVIA Copyright &copy; 2012 SALVIA Development Group.</p>
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